![]() ![]() The art style of Another Crab’s Treasure is quite different to Going Under. You get this cool dynamic when you put this cute innocent little baby character against a harsh unforgiving Soulslike world Are you trying to slowly spell out a Chipotle order with your game initials? Kowloon Nights liked the pitch and the rest is history! The first prototype was a top-down mobile game because that's all I was comfortable making back then.Īfter Going Under, we needed to pitch publishers on a new project, so I brought the idea back, and what really made it exciting was the prospect of doing it as a Soulslike now that we had all our third-person combat experience from doing GU. You have to understand, this was a game I thought of over 6 years ago, we just didn't have the budget or talent yet to make it what it is now. The game mechanics, lore, characters, all came pretty naturally out of that. The initial pitch was just the core idea that you're a hermit crab who can wear different types of trash as shells to gain different abilities. Like with our last project, there's a real story we're trying to tell here and a lot of love being poured into it, it just so happens to also be a crab was the initial pitch for Another Crab’s Treasure? The thing is though, we really want to make sure people know we're not just making this game for the memes, as much as we like our memes. We've worked tirelessly to curate an online audience of people who like crabs via daily crabposting, so at the very least this is what OUR people want. Is this what the people wanted all along? Your last (and first!) game, Going Under, was not a crab game. We really want to make sure people know we're not just making this game for the memes, as much as we like our memes But also we figured less people would know what a shoal is, trust me, we considered it. Nick Kaman, Art Director & Studio Head: Shells are the central mechanic of the game so we wanted to call attention to them. Nintendo Life: Important questions first: Why “shellslike” and not “shoalslike”? So obviously I had to reach out to Aggro Crab for a totally legit crab-focused interview, in which we cover topics from the serious (like the mechanics of Another Crab's Treasure) to the silly (like how much crab merch they own). They describe the game as a "shells-like", which is to say that it's a (Dark) Souls-like. Crab game logo Pc#I was just waiting for the perfect Crab News to surface, and thanks to last week's Indie World presentation, I have finally found it: Another Crab's Treasure, the upcoming PC and Nintendo Switch game from Aggro Crab, the studio behind dystopian office-based dungeon crawler, Going Under. The game will be available to pre-purchase on September 3rd for $19.99.You thought I forgot about Crab News Thursday, didn't you? Well I didn't. Joy-Con™ motion controls let you freely move limbs to punch, grab, block and flip to victory.įight Crab will be releasing on Nintendo Switch on September 15th, 2020.Build the ultimate crab warrior – level up your crab, recruit new ones, and equip a variety of mighty weapons. ![]() A variety of matchmaking options, including 1v1, 2v2, and offline/online co-op/vs.Discover 23 kinds of playable crab, 48 different weapons and 11 unique battle arenas. Crab game logo plus#Campaign mode with 34 stages across 7 chapters plus 7 tutorial stages.You are a crab – embark on a world tour of devastation, flipping over as many crabs as possible in a quest to be crowned lord of the crustaceans! Unlock new playable crabs, learn powerful skills, and amass an arsenal of deadly weapons like the whip sword, nunchaku, axe gun, chainsaw, and beam saber – everything needed to crush the living shell out of your foes! Weapons up the strategy even further - strike from a distance with polearms, use the chained sickle to limit enemies’ movement, or just strap a jet engine to your pincer and fly circles around them!įight Crab is an over-the-top, physics-based, 3D action battle game that combines giant crustaceans, wild weaponry, and intense claw-to-claw combat into one absurdly hilarious, must-play game. You’ve got all the classic fighting game moves you’d expect at your disposal, including blocks, grabs, throws and hyper mode-activated skills, with each Joy-Con controlling one of your claws. While Fight Crab may look like pure crustacean chaos (and… it is), the rules are pretty straightforward - flip your opponent and keep them pinned. ![]()
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